Berichten met label News Item
Kennissessie Services op 24 oktober: de videos
Geplaatst door Richard van der Laan in Celix, OSGi, Uncategorized op 16 november 2011
Op 24 oktober 2011 vond een kennissessie plaats over services in gedistribueerde en/of embedded omgevingen. Deze sessie was georganiseerd door Luminis in samenwerking met Thales en leden van de Apache community, en ging in op de vraag hoe het toepassen van services kan helpen bij het verbeteren van de flexibiliteit van bestaande systemen.
De video presentaties van deze sessie zijn nu beschikbaar.
Innovatie, Services en Open Source
Rene van Hees, Technical Authority Software bij Thales
OSGi en Dynamische Services
Marcel Offermans, lid van de Apache Software Foundation
Apache Celix en Apache Foundation
Alexander Broekhuis, Software Engineer Luminis, committer Apache Celix
CHARTER Surveillance Use Case – Industrial Evaluation
Geplaatst door Andriy Levytskyy in MDD, Uncategorized, java op 10 oktober 2011
This month, Luminis has started development of a surveillance use case. The purpose of the case is industrial assessment and validation of tools and technologies developed in the “Critical and High Assurance Requirements Transformed through Engineering Rigor” project (CHARTER). The ultimate goal of CHARTER is to ease, accelerate, and cost-reduce the certification of embedded systems. The CHARTER tool-suite employs real-time Java, Model Driven Development (MDD), rule-based compilation and formal verification. The coming series of articles will describe evaluation experiences in the surveillance use case.
The CHARTER project includes user partners from four key industries: aerospace, automotive, surveillance and medical, each of which develops embedded systems that require high assurance or formal certification in order to meet business or governmental requirements. The four user partners will each validate the CHARTER tools and methodology using industrial applications and actual development scenarios, which will provide feedback for the project and ensure the tools and technologies perform as expected, and deliver the expected improvements in embedded systems development. As part of the evaluation process, metrics will be used to quantify industrial experiences in terms of development effort, cost savings, verification time, etc., to document for others the benefits achieved.
The CHARTER project was established to improve the software development process for developing critical embedded systems. Critical embedded software systems assist, accelerate, and control various aspects of society and are common in cars, aircraft, medical instruments and major industrial and utility plants. These systems are critical to human life and need to be held to the highest standards of performance through formal certification procedures. Improving the quality and robustness of these systems is paramount to their widespread adoption.
GraniteDS and AIR for mobile
Geplaatst door Walter Treur in Flex / AIR, iPhone/ iPad, java, mobility, technical op 5 september 2011
In this article I will briefly show how to resolve some obstacles I came across when I developed my first application with AIR for mobile and GraniteDS. The most noteworthy reason of using AIR to create mobile applications is of course the multi-platform deployment using a single codebase. Furthermore, with Granite you are able to disclose the services of an existing Java backend to a mobile platform without significant changes to the backend. This offers great potential for enterprises who are struggling with the fragmented mobile market and don’t want to completely rewrite their existing Java backend.
I will assume you have some familiarity with AIR for mobile and Granite. It’s mostly the same as for Flex but there are some things you have to take into account.
1. Get the right version of Granite
The latest version of Granite is 2.2.1 GA. However, in the most recent version of AIR and Flex Adobe made some changes in the API which breaks backwards compatibility for some features of Granite. Therefore this release of Granite won’t work using the newest SDK. Refer to this post on the Granite form for more info on how to make these changes yourself. If you don’t want be bothered with building Granite yourself just download this version of GraniteDS to get started immediately.
2. Connecting to the right server
A problem for AIR applications in general (both desktop and mobile) is setting the right server settings. It is quite simple when running within the browser: The server address is changed with a single reconfiguration of the swf-file and all clients are using the new address on a browser refresh. With AIR it is a bit different and you’re not always at liberty to ‘hardcode’ the service settings in the AIR distribution package.
Granite offers a method for dynamic server configuration using the server initializer component:
Tide.getInstance().addComponentWithFactory( "serviceInitializer", DefaultServiceInitializer, { contextRoot: '/my-app', serverName: “10.0.0.1”, serverPort: “8080” });
Note that once a connection is made, it is not possible to reconnect with another configuration, because the service initializer is only used once. You have to restart the application to enable the new connection settings or reset Tide’s RemoteObject. Unfortunately Tide’s API doesn’t support this reset. I came up with a small workaround which requires you to extend the EJB class with an extra reset method with the following body:
public class Ejb extends org.granite.tide.ejb.Ejb { /** * Reset the Tide Connection to allow new server settings */ public function resetConnection():void { if (_ro) { _ro.disconnect(); } _ro = null; } }
This method resets Tide’s RemoteObject so the next remote call will force a reinitialization using the current settings of serviceInitializer. Refer to Granite’s issue tracker or forum thread for more details.
3. Automatic logout
Applications running on mobile platforms are always susceptible to unpredictable interruptions. For example when a phone call or text is received. Mobile AIR applications provide a deactivate event which is dispatched when the application is halted somehow. The application I wrote was using Tide’s Identity class for user login. Therefore I added an event handler to automatically logout the user and push the LoginView on top of the navigator stack:
private function deactivateHandler(event:Event):void { if (identity.loggedIn) { identity.logout(); } navigator.popAll(); // Purge the navigator history to disable back button usage navigator.pushView(LoginView); }
4. Build, build, build!
This isn’t directly related to Granite or AIR for mobile. But since they can both be used for enterprise scale applications I thought I’d mention it shortly: Make sure you have a proper build script. Now, I’ve got an example from Chris Black which provides a good starting point. I’ve only added the metadata compiler options required for Tide and of course a reference to the Granite libraries and generated Actionscript classes.
<mxmlc ... > <!-- .... --> <!-- location of generated as classes with gas3 --> <source-path path-element="${gen.src.dir}" /> <compiler.library-path dir="${basedir}/libs" append="true"> <include name="granite-essentials.swc" /> <include name="granite.swc" /> </compiler.library-path> <keep-as3-metadata name="Bindable" /> <keep-as3-metadata name="ChangeEvent" /> <keep-as3-metadata name="Destroy" /> <keep-as3-metadata name="Id" /> <keep-as3-metadata name="In" /> <keep-as3-metadata name="Inject" /> <keep-as3-metadata name="Managed" /> <keep-as3-metadata name="ManagedEvent" /> <keep-as3-metadata name="Name" /> <keep-as3-metadata name="NonCommittingChangeEvent" /> <keep-as3-metadata name="Observer" /> <keep-as3-metadata name="Out" /> <keep-as3-metadata name="PostConstruct" /> <keep-as3-metadata name="Transient" /> <keep-as3-metadata name="Version" /> </mxmlc>
One plus one
I can imagine one must be thinking: ‘Everyone could have figured that out!’ And I totally agree, because that’s exactly what this article is about. With some experience with Flex, a developer can write a mobile application on top of a Java EE backend. It doesn’t take much to utilize an existing backend from a mobile platform. Since the latest release of AIR the performance for iOS and Android is pretty good and together with the Granite Enterprise Platform the barrier to emerge an enterprise application to a mobile platform has become much lower.
Misinterpretatie bij zowel gebruiker als ontwikkelaar beperken
Geplaatst door Wout Lemmens in Interaction Design, Requirements op 7 juni 2011
Misinterpretatie bij zowel gebruiker als ontwikkelaar beperken
Requirements beschrijven waaraan een product moet voldoen, wat het biedt, welke randvoorwaarden er zijn, hoe het eruit gaat zien, voor wie het bedoeld is, hoe het gaat werken, etc. Maar het blijft een beschrijving, met als nadeel dat iedereen die het leest een eigen interpretatie heeft.
Bij de meeste projecten worden diverse scenario’s met de eindgebruiker of de klant nagespeeld om te bepalen of de specificatie aansluit bij de verwachting. Dit naspelen maakt het voor een eindgebruiker inzichtelijk, aangezien het simuleren en visualiseren van het beoogde gedrag veel meer tot de verbeelding spreekt. En dit voorkomt dat de eindgebruiker een eigen interpretatie maakt van de specificatie. Zoals beschreven in een blog van Karl O’Brien over ‘Requirements are done…‘: “It is like watching a movie versus reading the book, everyone can interpret a book in many ways.”.
Echter stopt het vaak bij de simulaties voor de eindgebruikers, terwijl dezelfde manier van visuele simulatie ook voor de ontwikkelaars en testers van groot belang is. Kans op misinterpretatie bij een eindgebruiker is nu beperkt, maar bij de ontwikkelaars en testers is de kans daarop nog steeds erg groot. Resultaat: het product wordt ontwikkeld met de misinterpretatie en sluit nog steeds niet aan bij de eindgebruiker, tot groot onvrede. Want per slot van rekening heeft de gebruiker tijd geïnvesteerd in validatie, maar ziet deze daar onvoldoende van terug.
Werkwijze
Hoe kun je dit concreet vormgeven, zodat naast gebruikers ook de ontwikkelaars en testers hierin meegenomen worden? Enkele voorbeelden van technieken:
Applicatie-flow
De applicatie-flow bevat schermschetsen van alle flow onderdelen, en deze zijn in de juiste volgorde geplaatst en met pijlen aan elkaar gekoppeld. Zo is er inzicht te krijgen in hoe de applicatie gaat werken.
Bij een van onze projecten hebben we de complete applicatie-flow uitgeprint en groot aan de muur gehangen. Wanneer er een nieuw onderdeel door de ontwikkelaars opgepakt werd, kon de werking daarvan goed uitgelegd worden aan de hand van de applicatie-flow. Ook bij onduidelijkheden waren de ontwikkelaars met regelmaat bij de applicatie-flow-muur te vinden.

Webflow aan de muur
Paper prototypen
Paper prototyping stelt ons in staat om heel snel ideeën te verifiëren met klanten en gebruikers. Zoals de term al suggereert wordt het prototype van de software gemaakt van papier, gebruikmakend van bijvoorbeeld PostIt notes, gekleurd papier, schaar en markers. Maar ook het tekenen of knippen/plakken van schermelementen kan goed werken. De verschillende schermonderdelen worden in papier uitgevoerd en op het ’scherm’ (een vel papier of het bureaublad) geplaatst. Vervolgens kan de gebruiker met de ’software’ gaan werken. Wij zijn de ‘computer’, en reageren op de acties van de gebruiker zoals de software het uiteindelijk ook zou gaan doen. Deze manier van werken is goed om te valideren bij een klant, en de uitkomst kan vervolgens via het paper prototype aan engineers getoond worden.

Paper prototype
Wire frames
Het visualiseren van concepten in schetsmatige schermen dwingt ontwikkelaars beslissingen te nemen over functionaliteiten en structuur, en brengt problemen in een vroeg stadium aan het licht. De visualisaties maken het ook mogelijk om de concepten te communiceren naar mensen buiten het team, bijvoorbeeld klanten of gebruikers.
Tenslotte vormen visualisaties zeer expliciete ontwerpdocumentatie; een goede serie (eventueel pixel-perfect) schetsen laat engineers weinig te raden over.

Wire frames als flow diagram
Simulaties
Veel van het gedrag kan via de bovenstaande manieren inzichtelijk gemaakt worden. Maar het blijft bijzonder moeilijk om interactie aspecten via statische plaatjes duidelijk te maken of tekstueel te beschrijven, laat staan dat gebruikers en ontwikkelaars het vervolgens juist kunnen interpreteren.
Door simulaties in te zetten kan met een clickable prototype, video of animatie veel beter bepaald worden of een interactie aspect werkt zoals het bedacht is. Enerzijds kan aan gebruikers getoond worden hoe bepaald gedrag zal gaan werken, en anderzijds is het ook uitermate geschikt voor engineers om het beoogde gedrag correct te implementeren.
Voordeel
Deze technieken voorkomen of beperken misinterpretatie, niet alleen bij de eindgebruikers, maar ook bij de ontwikkelaars en testers. De hele ontwikkelketen dient dit inzicht te hebben, want “de ketting is zo sterk als de zwakste schakel”.
DSL Design Tutorial at PPL2010
Geplaatst door Andriy Levytskyy in MDD op 19 november 2010
In MDD explicit knowledge of the domain is crucial for successful development of domain-specific modeling languages (DSML). Yet many starting DSL developers are missing the skill of domain knowledge conceptualization. The main symptoms are difficulty to come up with good language concepts and struggling with levels of abstractions.
While language design remains an art, there are a number of paradigms, techniques and guidelines that can make creation of DSLs easier. These helping means are the core of the DSL design tutorial developed at Luminis Software Development.
The tutorial was given for the first time during the PPL2010 conference that took place on November 17 & 18 at Océ R&D, Venlo, NL. A small group of participants learned basics of domain analysis, participated in domain definition and implemented a simple metamodel of their own. The general feedback was very positive.
The slides for the tutorial can be downloaded here from the Bits&Chips website.
Introduction to AIR for mobile
Geplaatst door Walter Treur in Flex / AIR, android, mobility, technical op 6 november 2010
A couple of weeks ago, Adobe released a preview of the new Flash Builder and SDK. One of the new features is support for mobile devices using AIR. For now, only Android 2.2 is capable of running mobile AIR applications, but since Steve has changed the rules again, AIR on iOS is nearby, according to Adobe. Time to take a test drive with a tutorial.
Goal
We will create a simple RSS reader. Not a very exciting example, but already shows some nice features of AIR for mobile. I’ll assume you have experience with Flex or AIR, but I think you will manage with some level of programming experience. If not, feel free to leave a reply if you have any questions or take a look at the full source.
Setup

Download and install the preview release of Flash Builder called Burrito It provides a wizard to start an empty mobile application. By default the wizard creates two mxml files containing a MobileApplication and a View component.
The MobileApplication class is inherited from the Application class used for desktop AIR. The mobile version provides, among other things, an action bar and a navigator. Furthermore its firstView property points to the empty view component. The view component is a normal group, but optimized for mobile use as well.
Article list
Open the main view component (called <projectName>Home.mxml). Create a List component in the main view. Provide positioning constraints to let it occupy the whole screen.
<s:List left="0" top="0" bottom="0" right="0" />To retrieve the feed, create an HTTPService pointing to the RSS feed in the declaration section of the view. Add a resultHandler function to parse the feed-data. Parsing xml data is quite simple. You can just navigate to the DOM-tree as it were a normal ActionScript object. Use the data property of the view to store the articles locally. Using this property will provide some benefits with navigation, which will become clear in a bit.
<fx:Script> <![CDATA[ import mx.rpc.events.ResultEvent; protected function service_resultHandler(event:ResultEvent):void { data = event.result.rss.channel.item; } ]]> </fx:Script>
<fx:Declarations> <s:HTTPService id="service" url="http://lsd.luminis.nl/feed/" result="service_resultHandler(event)" /> </fx:Declarations>
Now there are only a couple of things left to do. Invoke the server and provide the list with the articles and instructions to show them.
Both are quite simple. The feeds are retrieved by invoking the send() method of the service. To automatically retrieve them, this method should be invoked when the view is created so we will use the creationComplete handler.
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="Home" creationComplete="service.send()">
Finally, bind the data property to the dataProvider of the list and set its labelField attribute to ‘title’.
<s:List dataProvider="{data}" labelField="title" left="0" top="0" bottom="0" right="0" />
Your view will probably look something like this.
<?xml version="1.0" encoding="utf-8"?> <s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="Home" creationComplete="service.send()"> <fx:Script> <![CDATA[ import mx.rpc.events.ResultEvent; protected function service_resultHandler(event:ResultEvent):void { data = event.result.rss.channel.item; } ]]> </fx:Script> <fx:Declarations> <s:HTTPService id="service" url="http://lsd.luminis.nl/feed/" result="service_resultHandler(event)" /> </fx:Declarations> <s:List dataProvider="{data}" labelField="title" left="0" top="0" bottom="0" right="0" /> </s:View>
Emulator

Emulate hardware buttons
Now it is time to run a first test. Click the Run button and select ‘On Desktop’ as launch method in run configuration dialog. Also choose a device to simulate and run the application.
When the emulator is launched it shows a list of articles after a couple of seconds. Now you can select Rotate Right from the Device menu to display the landscape view. You will also notice the list is able to scroll up and down when dragging your mouse pointer (Which of course is the emulated equivalent of a one-finger swipe)
Article details
Next is to create a detailed view showing the full content of an article. Close the emulator and return to Flash Builder. In the views package, create a new component and call it DetailView. Bind the title attribute to data.title. Add a label as well and bind the text property to data.description. Don’t forget to specify the positioning constraints.
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="{data.title}"> <s:Label text="{data.description}" left="20" right="20" bottom="20" top="20" /> </s:View>
All view components provide a navigator object. We will use this in the change event handler of the article list. This event is fired when the user selects an article from the list. It looks as follows:
import spark.events.IndexChangeEvent; protected function articleList_changeHandler(event:IndexChangeEvent):void { navigator.pushView(DetailView, data[event.newIndex]); }
It simply instructs the navigator to create a new DetailView and push it on top of of the navigation stack. Furthermore the selected item from the article list is passed on to the data property of the DetailView.
Add the change handler and assign it to the change event of the article list:
<s:List dataProvider="{data}" labelField="title" change="articleList_changeHandler(event)" left="0" top="0" bottom="0" right="0" />

Article list inside the emulator
For performance optimization, AIR destroys the view when a user navigates away and recreates it when he returns. Only the contents of the data property is saved and passed into a recreated view of the same type. This is why we used it to store the articles. Otherwise the user has to wait for a reload when he returns to the main view.
When you launch the new version in the emulator, you will notice the application slides to the detail view when an article is selected. Click Back from the Device menu to simulate a click on the hardware back button.
Last but not least: action buttons
One thing our application is missing, is a button to go to the original webpage showing the full article. This button is placed inside the header of our detail view, next to the title.
To achieve this, add the button inside the actionContent of the detail view. Give the button an icon (I used one from the Tango project) and set the click handler to open the url of the article.
<s:actionContent> <s:Button click="{navigateToURL(new URLRequest(data.link))}" icon="@Embed('/assets/internet-web-browser.png')"/> </s:actionContent>
Of course you might want an additional button to return to the article list instead of using the ‘hardware button’. Place this button inside the navigationContent. This will place the back button at the upper left corner. The click event of this button will invoke the navigation.popView() method to remove the current view from the stack and return to the previous one.
<s:navigationContent> <s:Button click="navigator.popView()" icon="@Embed('/assets/go-previous.png')"/> </s:navigationContent>

Action and navigator buttons
If you launch the application you will notice the buttons are nicely aligned at the top of the screen.
What’s next?
The next step will be to package the application to an apk file so you could install it on an Android device. This is done by the Export Release build wizard inside the Project menu of Flash Builder. It includes the ability to sign your application to allow distribution through the Android Market.
Another nice feature which I will not discuss in detail is to add gesture based navigation. Take a look at this article from Adobe to find out more. The approach discussed should be working for mobile AIR applications as well.
Unfortunately the most interesting benefit of using AIR for mobile didn’t become clear with this tutorial. It would be nice to deploy our application on other mobile plastforms as well. However the cross compiler for iOS isn’t available yet and the same goes for AIR on Windows Phone, BlackBerry or Symbian. We will just have to wait when Adobe is ready so we can fully benefit from the “Write once, run anywhere” promise.
Kantoorslang
Geplaatst door Robert Zwerus in Uncategorized, social op 29 oktober 2010

De laatste tijd heb ik een lijstje gemaakt met uitspraken die volgens mij vrijwel nooit buiten kantoormuren geuit worden:
- doorakkeren
- inschieten
- oppakken
- opschalen
- verwachting neerleggen
- doorpakken
- aanvliegen
- ergens een ei over leggen
- issue ergens beleggen
- ergens op acteren
- iets platslaan
- aan de pruttel helpen
- de hele spullenboel
- doorsnijding
- propositie
Wie heeft leuke toevoegingen?
The thin line between embracing change and being critical
Geplaatst door Robert Zwerus in social, technical op 27 oktober 2010
The thin line between embracing change and being critical

Do you recognise the following? Suddenly there’s a lot of buzz about a new hype, everybody is talking about it and if you haven’t tried it yet, you are definately lagging behind.
Now you have to decide: will you hop onboard and give $hip_new_tech a try or are you skeptical and wait it out?
Sometimes a new technology has obvious advantages, which makes it easy to accept. Other things need some time to show their merits, or need a certain user base to become useful.
Following are some examples, I only have experience with some of them, so feel free to comment or add your own!
VCS vs. DVCS
In the recent years, several distributed source control systems, such as Git, Mercurial and Bazaar, have emerged. Centralised systems are mostly common practice at most projects and a lot of (mostly open source) projects have already switched to or are thinking about switching to a distributed one.
The distributed systems have some nice perks, everybody has the whole repository (i.e., better offline support), sharing commits without submitting them to the central server, local branches and more. On the other hand, they require learning the new tool, which can take a lot of time, especially with the less tech-savvy coworkers.
I’ve been using Git for a few years now. For a previous project, we were able to fully switch to Git with our team. This was my idea and it meant I had to take up some Git support work every now and then, but it was fun and provided the abovementioned advantages. In the projects that followed, the main repository was Subversion, but there is a Subversion connector for Git, which works fine for daily use. It has a few inconveniences, like not committing the removal of directories to Subversion, so someone else has to clean them up. For the rest, it’s great.
The cloud
Another hip thing is ‘the cloud’, which allows you to host web sites, run applications and store stuff somewhere in a giant network. It sounds really scalable, you only pay what you use and most of the management is done by the cloud provider. There are some risks: you might need to modify the application to make it work, security and encryption could become more of an issue and there are new tools to get used to (e.g., for deployment and configuration).
NoSQL vs. RDBMS
The NoSQL-movement has gained a lot of momentum, known implementations include CouchDB, Jackrabbit, Cassandra and BigTable. It advocates that most data can be treated a lot less strict than old-style databases do. Think foreign keys, strict data types and designated master/slave servers. When true, this improves performance, flexibility and scalability, but you need to think through your decision, as some data really needs to have a restricted format.
Social networking: blogs, Twitter, LinkedIn
Internet has enabled new forms of communication, and every few years, a new one is invented.
First came blogs, then Twitter and LinkedIn. Now most sites have an array of icons to submit the current article to one of many networking sites.
Twitter has brought news reporting to everyone, blogs allow even me to say stuff to the world, networking sites help you to find people with common areas of interest.
They do however cost a lot of time and effort, which might intervene with other activities. Anybody wants to comment on this? Do you feel your real social life profits from this, or does it get in the way of it?
tl;dr
These are some things I could think of, do you have some other examples of hypes you aren’t sure about?
What do you usually do in these situations? Are you an early adopter or not so much?
Detachering versus inhouse
Geplaatst door Robert Zwerus in social op 5 oktober 2010
Detachering versus inhouse
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Enkele maanden geleden is het project waarop ik gedetacheerd zat afgerond; inmiddels heb ik ook een paar maanden meegedaan aan een inhouse-project. Bij Luminis doen we weinig aan pure detachering, vandaar dat het me leuk lijkt om ‘ns te bekijken wat de overeenkomsten en verschillen met onze andere projecten zijn.
Een deel van onze projecten vindt plaats in onze eigen kantoren, een ander deel bij klanten, waar dan een aantal mensen van de klant en een aantal mensen van Luminis samenwerken.
Sfeer
De sfeer tijdens het werken aan het project hangt vooral af van het team waarin je werkt, en ook een beetje van de lokatie. Uiteraard heb je daar zelf enorm veel invloed op, je kunt een goede dosis humor meenemen, meegaan met de lunchwandeling, eens koffie voor een ander meenemen, et cetera.
Inhoudelijk is het lastig onderscheid maken. Natuurlijk richt Luminis zich op leuke, innovatieve projecten, maar dat was het project waarop ik gedetacheerd zat ook. Bij sommige projecten kun je van tevoren al redelijk inschatten dat het een saaie klus gaat worden, dat kun je dan ook aangeven bij je baas, met een beetje geluk mag een ander het doen
.
Bij inhouse-projecten ken je meestal je collega’s al, wat de start van een project misschien wat makkelijker maakt, zeker als je wat introverter bent (da’s tenminste mijn ervaring). Misschien heb je ook wel meer overeenkomsten met directe collega’s, omdat ze bij hetzelfde bedrijf werken en dus dezelfde visie delen.
Wanneer je gedetacheerd wordt ben je aan het begin naast de inhoudelijke kant van een project ook tijd kwijt aan het leren kennen van het team, de sfeer en de praktische zaken van het bedrijf waar je aan de slag gaat.
Overhead
Het verdwijnen van de overhead van gedetacheerd zijn is fijn, geen dubbele urenregistratie (met de onvermijdelijke verschillen, en het bijbehorende uitzoekwerk), geen extra e-mailaccount en kalendersynchronisatie.
Ook is de organisatiestructuur al bekend voor je, zodat je direct naar de juiste persoon kunt stappen om iets geregeld te krijgen.
M’n vorige project was bij een overheidsorganisatie, waar internet op de werkplek nu pas werkelijkheid aan het worden is. Het is een verademing dat dat bij Luminis anders is: een snelle internetverbinding, alle tooling (issue tracker, wiki, versiebeheer) is (intern en extern) bereikbaar. ‘t Is natuurlijk niet zo dat je nooit internet hebt op inhuurplekken, maar het komt vaker voor.
Et tu?
Wat zijn jouw ervaringen? Heb je bewust gekozen voor een detacheerder of juist een bedrijf dat zelf projecten doet? Was het een goede keus of zou je het een volgende keer anders doen?

MetaEdit+ DSM Environment by company
MetaEdit+ supports graph-like visual languages represented as diagrams, matrixes or tables. There is a limited support for spatial languages: touch and containment relationships are derived from canvas coordinates of modeling elements. There is no actual tool support to preserve these relationships: for example, as a modeller moves a “container” element, contained elements do not move along as expected, but remain at old coordinates.